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Textures and Tutors

This week has been mainly focused on the garden for the team. The tutors wanted to see a fully textured part of the level by next week to give them an idea what the whole level will look like at the end.

Dan has textured several of his assets using substance painter such as benches, birdbaths, fountains as well as several of the others assets. As well as this he has experimented with ways to create better looking hedges by using the particle systems tool in 3DS Max but they caused the FPS to drop to 18 so that cannot be used. As a result we still have hedges with a few alphas on top of them but this will need to be sorted ASAP.


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